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A self-promotional game created in the days of Flash 4.
Given the limited scripting capabilities of version 4, this one or two player beat 'em up game was quite ambitious, but we managed to deliver a great experience that is still good to play today...can you beat Felix??? |
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Another self-promotional flash game experiment, this time in Flash MX.
We were playing with the concept of 'Non-Visual' site navigation and 'Tile-Based' game design, when we created this game.
Help S.A.Estevez (The Mexican Marine) recover his missing bottles of Tequila in the dark military warehouses... |
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A musical experiment, which went on to be used in a number of sites as an invisible music sequencer.
The idea was to create a Flash sequencer that could download and synchronise a set of loops and play them back in different combinations to create an organic soundtrack for a site. |
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| Client: Self Promotion |
| Technology: Flash (Various Versions) |
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www.brondbjerg.co.uk
Copyright © 2010 Brondbjerg Design & Development
Partners: Mike Brondbjerg & Polly Vinyard
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